Hello.

I am making a game and I am doing some base calculations/simulations with OOCalc to help me have a better idea of how I want things to work.

Right now, I am trying to simulate a "re-roll" of an item attribute where different attributes have different odds (chance of getting) than others.

Here's an example;

Spirit ----- 5% chance

Vigor ----- 5% chance

Agility ---- 15% chance

Vitality ----15% chance

Endurance-20% chance

Luck-------1% chance

Mana------20% chance

Power-----5% chance

Health----5% chance

Stamina--10% chance

This also can't repeat. The item has 5 attribute slots where each is different from the other.